@startuml
sprite $lock_open [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000005AEFFEA500000000000000000000
0000000000000000005EFFFFFFFFE5000000000000000000
000000000000000009FFFFFFFFFFFF900000000000000000
00000000000000009FFFFFFDDFFFFFF90000000000000000
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000000000000000000000000000000CFFF00000000000000
000000000000000000000000000000CFFF00000000000000
000000000000000000000000000000CFFF00000000000000
000000000000000000000000000000CFFF00000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_LOCK_OPEN(_alias) ENTITY(rectangle,black,lock_open,_alias,MATERIAL LOCK_OPEN)
!define MATERIAL_LOCK_OPEN(_alias, _label) ENTITY(rectangle,black,lock_open,_label, _alias,MATERIAL LOCK_OPEN)
!define MATERIAL_LOCK_OPEN(_alias, _label, _shape) ENTITY(_shape,black,lock_open,_label, _alias,MATERIAL LOCK_OPEN)
!define MATERIAL_LOCK_OPEN(_alias, _label, _shape, _color) ENTITY(_shape,_color,lock_open,_label, _alias,MATERIAL LOCK_OPEN)
skinparam folderBackgroundColor<<MATERIAL LOCK_OPEN>> White
@enduml